The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. One silver piece is worth ten copper pieces, which are common among laborers and beggars. The pack also has 50 feet of hempen rope strapped to the side of it. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this section. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your Dexterity modifier is negative. A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. This kit is a leather pouch containing bandages, salves, and splints. The pack also has 50 feet of hempen rope strapped to the side of it. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. Most people can use simple weapons with proficiency. yd. A silver piece buys a laborer's work for half a day, a flask of lamp oil, or a night's rest in a poor inn. These weapons include clubs, maces, and other weapons often found in the hands of commoners. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. It confers no benefit to undead or constructs. Whenever attacking a target beyond the normal range, you have the disadvantage on the attack roll, but at the same time you can not attack a target beyond the any weapons long range. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Keelboats and rowboats are used on lakes and rivers. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Gaming Set. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep the stables clean. The suit includes gauntlets. You decide how your character came by this starting equipment. Guilds set prices for the goods or services that they control, and determine who may or may not offer those goods and services. Comfortable. Saddles. Manacles. A piece of crystal that faintly glows in the moonlight, A diary written in a language you don’t know, A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips, A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it, A rope necklace from which dangles four mummified elf fingers, The deed for a parcel of land in a realm unknown to you, A 1-ounce block made from an unknown material, An old divination card bearing your likeness, A glass jar containing a weird bit of flesh floating in pickling fluid, A tiny gnome-crafted music box that plays a song you dimly remember from your childhood, A small wooden statuette of a smug halfling, A bag containing forty-seven humanoid teeth, one of which is rotten, A shard of obsidian that always feels warm to the touch, A dragon's bony talon hanging from a plain leather necklace, A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking, A silver badge in the shape of a five-pointed star, A rectangular metal device with two tiny metal cups on one end that throws sparks when wet, A white, sequined glove sized for a human, An empty glass vial that smells of perfume when opened, A gemstone that looks like a lump of coal when examined by anyone but you, A mechanical canary inside a gnome-crafted lamp, A tiny chest carved to look like it has numerous feet on the bottom, A dead sprite inside a clear glass bottle, A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice), A glass orb filled with water, in which swims a clockwork goldfish, A silver spoon with an M engraved on the handle, A dead scarab beetle the size of your hand, Two toy soldiers, one with a missing head, A small box filled with different-sized buttons, A cameo carved in the likeness of a hideous person, A pyramid of sticky black incense that smells very bad, A nightcap that, when worn, gives you pleasant dreams, A 1-inch cube, each side painted a different color, A fragment of a beautiful song, written as musical notes on two pieces of parchment, A silver teardrop earring made from a real teardrop, The shell of an egg painted with scenes of human misery in disturbing detail, A fan that, when unfolded, shows a sleeping cat, A four-leaf clover pressed inside a book discussing manners and etiquette, A sheet of parchment upon which is drawn a complex mechanical contraption, An ornate scabbard that fits no blade you have found so far, An invitation to a party where a murder happened, A bronze pentacle with an etching of a rat's head in its center, A purple handkerchief embroidered with the name of a powerful archmage, Half of a floorplan for a temple, castle, or some other structure, A bit of folded cloth that, when unfolded, turns into a stylish cap, A receipt of deposit at a bank in a far-flung city, An empty silver snuffbox bearing an inscription on the surface that says “dreams”, An iron holy symbol devoted to an unknown god, A book that tells the story of a legendary hero's rise and fall, with the last chapter missing, An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W”, A mosaic tile with a multicolored, glazed surface, A black pirate flag adorned with a dragon's skull and crossbones, A tiny mechanical crab or spider that moves about when it’s not being observed, A glass jar containing lard with a label that reads, “Griffon Grease”, A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body, A metal urn containing the ashes of a hero, Ammunition (range 80/320), loading, two-handed, Ammunition (range 30/120), light, loading, Ammunition (range 100/400), heavy, loading, two-handed, Ammunition (range 150/600), heavy, two-handed, 1 lb. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor. A sling must be loaded to deal any damage when used in this way. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. The content also gives you suggestions about how to proceed in order to avail of this feature for yourself. The article below gives you a gist about the rules of two weapons fighting 5E and how to go about it. Lantern, Hooded. Antitoxin. This armor is leather armor with heavy rings sewn into it. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.
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